Bubbly Games Launcher
Our launcher. Everything in-house is installed and kept up to date through it.
Install this first. Most of the list below is only available through it, so nothing else on
Onboarding can start until this one is done.
Access: ask Janis.
What it installs
| For | See | |
|---|---|---|
| Our Git client | Everyone | Gitea & Git LFS |
| The Blender add-on | 3D | Blender Setup |
| Bubbly Asset Editor | Content, data, dialogue | Core Concepts |
Blender itself comes from Steam, and Unity from Unity. Those are not ours, so they are not in here.
- Where the launcher itself is downloaded from, for someone who has just been granted access
- What access actually means: an account, an invite, a licence?
- Whether updates are automatic, or whether you have to come back and press something
- What to do when something it installed turns out to be out of date
That last point matters most for one tool in particular: the Asset Editor "is always changing
and must be kept up to date". How a person knows theirs is stale, and what they do about it, is
not written anywhere.
It is currently built out of the bubbly-asset-rules repo, which means getting a current copy
needs a checkout and a Node toolchain. A 3D artist should not need either. On top of that, the rules travel
inside the .exe, so it has to be redistributed after every rule change anyway. This is the
obvious place for it.