Workspace Check
The workspace check has moved into our custom git client you can download in the Bubbly Games Launcher.
A standalone app that checks a whole project workspace (the folder holding Unity, the raw and exported assets, and everything around them) against the same rules the Blender add-on and the Unity importer enforce.
Install it on day one. It takes thirty seconds and it is the fastest way to find out you have
misnamed or misfiled something, before anyone else does.
Install
Bubbly Workspace Check <version>.exe is portable: one file, no install, hand it to anyone. An NSIS installer is built alongside it if you prefer that.
The rules travel inside the .exe. It works on a machine with no checkout and no network. That also means it has to be rebuilt after a rule changes, the same as the Blender add-on. If a finding looks wrong, check you are not running last month's copy.
Using it
Drop a folder on it, or pick one. You get:
- The structure as a tree, where present, required-but-missing, optional-and-missing, and
not-in-the-rules each read differently - The issue list, grouped by rule. Every rule carries what it means, why it exists, and the steps
that clear it. - Click anything to open it in Explorer
Filter by path, rule or severity. Group by rule, folder or severity. Save the report as Markdown,
JSON or CSV. ? lists the shortcuts. Light and dark, following the system.
It only ever writes one thing, and only when you press the button: empty folders the rules say
should exist, inside the workspace you chose. Nothing is ever renamed, moved or deleted. Those need
a person looking at the contents, and anything under a Unity project needs Unity to be the one doing it.
What it checks
→ Check Your Work for the full list and what to do when something fires.
Same checks from the command line
npm run workspace -- <path>
Runs exactly the same checks as the .exe, so the CLI and the app cannot disagree.