Start Here
Welcome. This is the only page you need open on your first morning.
Everything else in Bubbly Games is reference. It's useful once you know what you are looking for, and overwhelming before that. This page is the order.
The path
| 1 | Day One | Accounts, software, getting the project onto your machine. Half a day, mostly waiting on installers. |
| 2 | How We Work | Ten things that are true on every project here. Fifteen minutes, and it makes the rest make sense. |
| 3 | Roles | Pick yours. It gives you five pages to read and a first task to do. |
| 4 | Your First Week | What to actually do once the tools are installed. |
Do them in order. Step 2 is the one people skip and then regret, because almost every rule further down is a consequence of something on it.
What you do not have to read
Most of Workflows. It is reference: the full, exact statement of every convention, with the
reasoning. Your role page points you at the parts that are yours, and you look up the rest when a
tool tells you that you got something wrong.
Nobody here has read all of it. That is what the checkers are for.
When you are stuck
- Does a tool already know? Workspace Check and the Blender add-on's Asset Rules panel
will tell you exactly which rule your file breaks, by id, with the fix. Faster than asking. - Is it a name or a folder question? Naming Conventions and Project Folder Structure,
in that order. The name decides the folder, so the name is the real question. - Is it a word question? Something like "is this Cobble or Cobblestone"? See The Words We Use.
- Is it locked by someone else? Version Control > Unblocking a stale lock.
- Still stuck? Ask. Every asset and every kit has an owner, and the answer is usually one
message. Guessing and renaming it later costs more than asking now.
Write down every question you had to ask, and where you expected to find the answer. Then put the
answer there. You will never again be this good at spotting what is missing. A month from now
you will have absorbed all of it and the gaps will be invisible to you.