Your First Week
The tools are installed and you have read How We Work. Now run the whole loop once on something small. You don't need to learn everything before touching anything.
Do one small thing, end to end
Ask your lead for a small, real, low-stakes asset, like one prop, one sound or one room. Not a practice exercise, but something that will actually ship. Then take it all the way through with the matching recipe open beside you:
| Recipe11 | Area |
|---|---|
| Add a Sound | audio |
| Add Translations | content |
| Build a Level | level-design |
| Check Your Work | meta |
| Import & Export | content |
| Make a Build | code |
| Make a Hairstyle | 3 days |
| Make a Kit Piece | 3 days |
| Make a Prop | 3 days |
| Make a Texture Set | texture |
| Run Tests | content |
The asset itself isn't the point. You get to touch naming, folders, export, version control, and the checker in one sitting, in the order they actually happen. Reading about those five separately teaches you much less than doing them once in sequence.
Get it looked at
Ask someone to review it before you consider it done. Specifically ask them to check:
- the name: is every token right, and does it put the file where the file actually is?
- the pivot, if it is a mesh. Bad pivots cost level designers the most time later.
- the texture set: right category, right folder, all maps present
Learn the daily loop
By the end of the week this should be automatic:
- Pull before you start. Always.
- Lock the files you are about to edit.
- Work.
- Run the checker: Workspace Check, the Blender add-on's panel, or Run Tests.
- Commit and push, using the commit format, with the
.metafiles alongside their assets. - Release your locks.
Step 4 is the one that gets dropped first and costs the most. Step 6 is the one that makes you unpopular.
Read your role's pages
Roles gives you five pages, not fifty. Read them properly now that you have context for them; they land completely differently after you have made something.
By the end of the week
You should be able to answer these without looking anything up. If you can't, that's a gap in these pages rather than in you. Tell us.
- Where does a file called
SM_Prop_Furniture_Table_01.blendlive, and why is there no lookup table? - What happens if you rename a Unity asset in Explorer?
- You and someone else both changed the same
.fbx. What do you do? - Where do you look up whether it's
CobbleorCobblestone? - Who decides a rule is wrong?