Q-Dex
Q-Dex is our inhouse asset manager (DAM). We developed it due to the lack of affordable, flexible, and modern asset managers.
The goal was to use this for all assets we use, including external assets (purchased or downloaded), as well as assets we created, with a focus on top notch search, filtering, and previewing, so we always find what we need.
Accessing Q-Dex
Q-Dex is available at qdex.bubbly.games. Create an account and you get a workspace. You can invite other people to your workspace in Settings > Members using their user id.
New here? Sign up, then ask to be invited to the studio workspace. See Day One.
Usage
The Toolbar
The toolbar contains the essential tools:
- Upload
- UNUSED
- UNUSED
- UNUSED
Search
On the left, you can search using tags, file types, free-text, duration, size, and more.
What belongs in Q-Dex
| Purchased and downloaded library assets | Never committed to a game repo directly |
| Reference, mood boards | |
| Field recordings and raw takes | /Assets/Raw is not in version control |
Large media and long-form video go to Bubbly Backup instead. Anything that ends up in a game goes
through version control (see Workflows > Where things live).
The toolbar section above lists four buttons, three of them "UNUSED", and that is the whole of the
usage documentation. What is missing:
- Tagging, which the whole tool rests on. What our tag conventions are, if any, and how to
avoid two people tagging the same kind of thing differently. This is the same problem
The Words We Use solves for asset names, and it has not been solved here. - What the three unused toolbar slots became, or whether they are still empty
- Uploading in bulk, and whether metadata can come with it
- Whether anything links Q-Dex to a project, or it is purely a place to look things up

