Tools

Software we built, because what existed was too expensive, too rigid, or not quite the shape of how we work.

Tool5WhatStatus
Bubbly Asset EditorWhere we author dialogue, narrative, characters and data.current
Bubbly BackupIn-house backup, with quick file uploading.stub
Level Design ToolsThe level design suite inside Unity.current
Q-DexOur in-house asset manager. Search, filter, preview.stub
Software UI Design & ConsistencyThe shared CSS package for our own tools.current

Things you install rather than open in a browser are under Onboarding: the
Bubbly Games Launcher, the Blender add-on, Workspace Check.

Why we build so much of our own

The through-line is on Workflows: we want the team in the tool that suits the work, not in the Unity editor. Every tool here exists to move one more job out of the engine, which is why most of the studio never needs to open it.