Tools
Software we built, because what existed was too expensive, too rigid, or not quite the shape of how we work.
| Tool5 | What | Status |
|---|---|---|
| Bubbly Asset Editor | Where we author dialogue, narrative, characters and data. | current |
| Bubbly Backup | In-house backup, with quick file uploading. | stub |
| Level Design Tools | The level design suite inside Unity. | current |
| Q-Dex | Our in-house asset manager. Search, filter, preview. | stub |
| Software UI Design & Consistency | The shared CSS package for our own tools. | current |
Things you install rather than open in a browser are under Onboarding: the
Bubbly Games Launcher, the Blender add-on, Workspace Check.
Why we build so much of our own
The through-line is on Workflows: we want the team in the tool that suits the work, not in the Unity editor. Every tool here exists to move one more job out of the engine, which is why most of the studio never needs to open it.