Characters

A Character is anything that deforms when it moves, plus everything skinned onto something that
does: bodies, heads, clothing, armour, hair. The category carries its own pivot (world origin,
feet at Y=0) and its own vertex-density tier (character), so neither is a decision anyone makes
per asset. → Naming Conventions

This folder exists for one reason: hair needed somewhere to live that was not a peer of the
modular kit system.
Hair does not tile, does not snap and has no grid, and hanging it off
Modular 3D Assets would have implied that it did.

Only hair is written up

Bodies, heads, clothing, armour and the rig all have conventions. They are in people's heads and
in the existing character files, not on this page, and writing them down is a real piece of work
nobody has done yet. Do not read the absence as "there is nothing to know".


The pages

  • Hair: start here. The three tiers, the card budget and the words. The other three hang off it.
  • Hair Cards: what one card is, the four channels it carries, and the atlas the set shares
  • Hair Motion: what reads those channels, and which half of that is written down
  • Grooming: the groom the cards are baked from, and the route from Sisir to Unity
  • Make a Hairstyle: the steps, in order

See also