Managing a Studio Session 1 - Stress-Free Game Dev

Goal: Eliminating Garbage

Garbage in this case means things that slow down, annoy, and clog the system/team.

Garbage Type 1: Motion

Waste produced by the movement of materials or information.
Mails, Messages, back-and-fourth, etc.
It's something separate from actual work, something you have to wait on, something slowing down multiple people at once, just to get one type of information.

Garbage Type II: Task Switching

Switching between different types or contexts, takes time, can slow you down mentally from changing the context, etc.
Grouping things throughout the day makes this less of a problem, and having a solid roadmap improves this as well.

Garbage Type III: Defects

Something that does not work. Can be a broken tool, a bug or crash in the game, a broken asset, etc.
This causes the person that wanted to do something with that to have to report that bug, task switch, be frustrated, and have an unfinished piece of work. This is bad.

Garbage Type IV: Extra Features

Garbage Type V: Unfinished Projects

Garbage Type VI: Extra Processes

Garbage Type VII: Manual Processes

Garbage Type IIX: Heroics

Garbage Type IX: Waiting

Sources

In this 2020 GDC Virtual Talk, Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.Upd...